Apex Legends to Valorant sensitivity converter

Valorant sensitivity = Apex sensitivity × 0.3143 — the same ratio as CS2 to Valorant, because Apex's hipfire yaw (0.022) matches CS2/CS:GO's exactly. Pre-filled below; change either sensitivity or your DPI and the other side updates.

Convert your sensitivity

To sensitivity
From eDPI
To eDPI
cm / 360°
in / 360°

The exact formula

Apex and Valorant are converted the same way as everything else on this site — through each game's yaw constant:

Valorant sens = Apex sens × (0.022 / 0.07) = Apex sens × 0.314286… Apex sens = Valorant sens × (0.07 / 0.022) = Valorant sens × 3.181818…

Apex Legends runs on Respawn's Source-engine fork (built originally for Titanfall) and kept the engine's default hipfire yaw of 0.022 — identical to CS2/CS:GO. Valorant's yaw is 0.07. Because Apex's constant matches CS2's exactly, this ratio is the same one used for CS2 → Valorant — see the Valorant to CS2 page for that pair specifically.

Hipfire only. Apex's ADS sensitivity uses separate per-scope multipliers this formula does not touch — convert your hipfire feel here, then set ADS sensitivity by hand inside Apex.

Worked example

Apex 1.5 sens, 800 DPI → Valorant

1.5 × 0.3143 = 0.4714. cm/360 works out to roughly 10.9 cm at 800 DPI on both sides — very fast by competitive standards, used here only to show the arithmetic; pick a starting sensitivity that matches how you actually play.

Frequently asked questions

What is the exact Apex Legends to Valorant sensitivity formula?

Valorant sensitivity = Apex sensitivity × (0.022 / 0.07) = Apex sensitivity × 0.314286…. Going the other way, Apex sensitivity = Valorant sensitivity × (0.07 / 0.022) = Valorant sensitivity × 3.181818…. This uses Apex's Source-derived hipfire yaw (0.022, the same as CS2/CS:GO) and Valorant's yaw (0.07), assuming the same mouse DPI in both games.

Why does Apex use the same yaw constant as CS2?

Apex Legends runs on Respawn's modified Source-engine fork (originally built for Titanfall), and it kept the engine's default m_yaw value of 0.022 — the same figure CS2 and CS:GO use. That is why an Apex hipfire sensitivity converts to CS2 essentially 1:1, and why converting Apex to Valorant uses the same ratio as converting CS2 to Valorant.

Does this cover Apex's ADS (aim-down-sights) sensitivity?

No — this converts hipfire sensitivity only. Apex applies separate ADS sensitivity multipliers per scope/weapon, and offers a choice between a flat ADS multiplier and legacy per-scope multipliers in its own settings, neither of which this formula models. Convert your hipfire feel here, then tune ADS separately in Apex's settings menu.

Is Apex to Valorant the same ratio as CS2 to Valorant?

Yes, exactly — because Apex and CS2 share the same 0.022 yaw constant for hipfire, the Apex→Valorant ratio (0.3143) and the CS2→Valorant ratio are identical. If you already know your CS2-equivalent sensitivity, it converts to Valorant the same way Apex does.

Do I need to change my DPI when switching between Apex and Valorant?

No. Keep your DPI exactly as it is and only change the in-game sensitivity number using the ratio above (or the converter). Changing DPI as well adds an extra variable and makes it harder to tell whether a mismatch came from the sensitivity conversion or from the DPI change.